John Tang

To Know a Lot

Posted in Sketchbook by Jt's Item Roster on June 15, 2012

To Know a Lot

I didn’t get any kind of work done. Instead I procrastinated watching someone play video games. The player had a moniker by the name of Nitujo. She was played an old game I remember buying when I was only eleven years old. It was Mario 64, the first game on Nintendo 64, popular in its time, as every child had a copy in Okinawa, Japan and the United States of America. The objective of the game is to save princess from Bowser, a giant turtle-like behemoth, with sharp teeth and with the ability to breathe fire. But to get to Bowser, you must first find fifty stars to unlock the door in the castle. In the first stage, the player was phenomenal. As Mario, she hopped, jumped, and dash across the landscape, avoiding walking bombs, innocent turtles, and walking brown-mushrooms. Her actions reminded of the late Bruce Lee, who claimed that the problem with styles in martial arts was that they lacked continuity. He was specifically referring to Japanese’s Karate. I considered the Cantonese martial artists a master of his craft. And I saw that in Mario: Continuity. His movements were as if he had controlled the world, or that the world revolved around him and not as modern thinkers have it, that we revolve around the sun. I wanted this continuity. I wanted it applied to my daily works. I didn’t know how to achieve this. But at least, I have a meaning for genius: A continuity in his performance.  Rereading what I’ve written, I’m surprised the definition doesn’t fit in with the modern standard of genius: To know a lot.